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MMOexp ARC Raiders: Mark the South Trench Tower

Be aware that this tower sits relatively close to the Overlook Airshaft extraction point and the Checkpoint point of interest. Because of that, player traffic can be higher here than you might expect. If your lobbies tend to be aggressive, be prepared to ARC Raiders BluePrints defend yourself or disengage quickly after marking the tower.

Mark the South Trench Tower (Spaceport)

The third building you need to mark is the South Trench Tower, located in the northern section of the Spaceport map. The tower is tall and industrial-looking, making it easy to spot once you're in the right area.

You don't need to go inside the tower to complete this objective. Simply approach one of the supporting walls at the base and spray it to mark the structure.

Both the South Trench Tower and the North Trench Tower across from it require keycards to enter. Because of this, players with keys often visit the area and tend to be cautious-or outright hostile-toward anyone lingering nearby. Mark the wall quickly and move on if you notice activity around the towers.

Mark the Building with the Mural (Buried City)

The final objective takes place on the Buried City map. Head to the eastern side of the map to find the building with the mural.

This one is the simplest of the four. Walk straight up to the mural-covered wall and spray it to complete the objective. There's no special positioning required, and the quest should update immediately.

The area is usually quiet, making it a low-risk location. However, the nearby Galleria can occasionally attract raiders looking for a fight or loot. If someone does show up, you can either avoid the confrontation or deal with it and grab whatever they drop for your trouble.

Turning in the Quest

Once all four buildings have been marked, Back on Top is complete. Return to Speranza to turn in the quest and collect your rewards.

You'll receive a Renegade, a Stable Stock III, and some Medium Ammo. While the reward may feel modest considering the amount of travel involved, completing this quest clears the way for additional objectives and brings you one step closer to finishing the Arc Raiders questline.

Final Thoughts

Back on Top is less about difficulty and more about efficiency. By knowing exactly where each building is and what to expect along the way, you can minimize downtime and avoid unnecessary risks. Treat it as a travel-focused quest, pair it with other objectives when possible, and you'll have it wrapped up before you know it. The right ARC Raiders Items will help you a great deal.

How to Complete the Dormant Barons Quest in Arc Raiders
Early in the Arc Raiders questline, players are tasked with locating and looting a Baron Husk in the Dormant Barons quest. At first glance, this quest may sound intimidating-after all, these massive Arc constructs can be frightening. Fortunately, the Baron Husks you encounter are long inactive, meaning there's no danger while you loot them. The real challenge lies in finding these enormous husks and knowing how to interact with them properly. This guide breaks down everything you need to know. The right ARCR Items will help you a great deal.

Where to Find Baron Husks

Baron Husks are gigantic, destroyed Arc machines scattered across multiple maps, but the safest and most accessible map for early players is Dam Battlegrounds. Since this is the first map you can access at the start of your journey, it's the ideal location to tackle the Dormant Barons quest.

Dam Battlegrounds contains three Baron Husks, each in a different area of the map. While all three are accessible, one is located in a highly exposed area near the Breach and often has a Sentinel turret monitoring it. For beginners or players wanting to minimize risk, we recommend visiting one of the husks on the left side of the map, where visibility is lower and there are fewer potential threats.

Approaching a Baron Husk

As you get close to ARC Raiders Items a Baron Husk, you'll notice a low roaring sound-this indicates that the husk hasn't been breached yet. The sound serves as both an atmospheric cue and a gameplay hint, letting you know that interaction is possible.